top of page
GAMES

DIVERSUS

Digital

Industry projects

skull2.jpg
Skull & Bones
  • Online Naval Open World
  • Roles: Game Designer (Progression & Economy, World Features, 3Cs, Missions)
Sail the high seas of Skull and Bones, an online naval open world game set during the Golden Age of Piracy in the exotic and untamed frontier of the Indian Ocean.
IFR.jpg
Immortals Fenyx Rising
  • Action Adventure RPG
  • Release Date: 3 December 2020
  • Roles: Level, Puzzle, Encounter Designer (Hephaistos Region)
Take on mythological beasts, master the legendary powers of the gods, and defeat Typhon, the deadliest Titan in Greek mythology, in an epic fight for the ages.

personal projects

​D Jammers
  • 48 hour Game Jam
  • Rhythm Game
  • Engine: Unity
  • Roles: Producer, Animator, Designer
  • Team Size: 4
Transmit signals from speakers located around the dance floor to corral the dancers visiting your club! In short, draw triangles around them to bring them to disco heaven!
​Diversus
  • Sep - Dec 2017
  • Vehicle Combat Shooter
  • Engine: Unity
  • Roles: Mechanics Design, Balancing
  • Team Size: 6
Follow Somat and Sirhc through races and arenas with their drone that can drive up on walls and other surfaces.
Pull the Plug
  • Jan - Feb 2017

  • 2D Side-scrolling Platformer

  • Engine: Unity

  • My Role: Mechanics Design, Level Design

  • Team Size: 2

Help the little light bulb bring the plug to the end of the level. Restricted by the amount of wires remaining, he has to safely transport it across multiple hazards and clumsy light bulb people.
vlcsnap-2020-10-28-21h05m47s764.png
Darkwalker
  • Jan - April 2018

  • FPS Game

  • Engine: Unity

  • My Role: Art & Design

  • Team Size: 6

Darkwalker is an FPS game that takes place in a Fantasy world overtaken by corruption.
Bunnyble to the Moon
  • Sep 2016 - Apr 2017

  • 2D Side-scrolling Platformer

  • Engine: Custom Engine

  • My Role: Level Design, Artist

  • Team Size: 6

Themed around fireworks, General Bunnyble must make use of different contraptions to traverse beautiful levels in an attempt to gather Rocket parts. Use these to build a rocket to the Moon!
Behind the Glass Door
  • Jan - April 2016

  • Story-Driven Game

  • Engine: Unity

  • My Role: Texture Artist

  • Team Size: 6

Behind the Glass Door tells the tale of a grieving mother who had lost her daughter 6 years ago and wishes to find out the truth behind her husband’s disappearance.
The Odyssey
  • Dec 2013 - Feb 2014

  • Point-and-Click Serious Game

  • In co-operation with Windesheim University, Holland

  • My Role: Game Design, Artist

  • Team Size: 3

Designed for a target audience of University students. The goal of this serious game is to teach the story of Odysseys and the Cyclops, from the book, “The Odyssey”.
Ripple
  • Sep - Nov 2013

  • Nintendo 3DS Game

  • Trident University, Japan

  • My Role: Game Design, Level Design, Artist

  • Team Size: 7

A Nintendo 3DS game designed during my attachment at Trident University in Nagoya, Japan.
Analogue

ANALOGUE GAMES

Click each picture for details
Experimental

EXPERIMENTAL

Click each picture for details
bottom of page