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Hi! My Name is Ray!

Currently a Level Designer at Netease Hangzhou

ABOUT ME
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Hello, Ray here! I'm currently working as a Level Designer at Netease Hangzhou!

 

I ♥ what I do, because I'm endlessly fascinated by the way that games engage their players, from their narrative down to the tiny details of its systems. Being able to create these experiences has always been my dream!

Games would not be where they are without being a culmination of many different mediums. Similarly, I believe the people who make them should also broaden their experiences in life. Nothing ventured, nothing gained.

In my free time, I like to delve into the arts, my favourite being traditional media such as watercolour and colour pencils. My favourite sport is snowboarding (I wish I lived in a country where it is accessible!)

Skillset

Professional Experience

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May 2022 - Present

Level Designer

  • Unannounced Project

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Apr 2021 - May 2022

Game Designer

  • Skull & Bones

Jan 2019 - Apr 2021

Junior Game Designer

  • Skull & Bones

  • Immortals Fenyx Rising (Level Design)

May - Nov 2018

Mission Design Intern

  • Skull & Bones

Projects:

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Competitions

Global Game Jam 2018

Hosted @ Republic Polytechnic, Singapore

D Jammers - Best Visual Art Winner

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International Game Concept Challenge

Hosted @ Trident University, Japan

Background

Aug 2015 - Dec 2018

Bachelor of Arts in Game Design

Awards:

Dean's List - Fall 2015

Apr 2011 - Mar 2014

Diploma in Digital Media Design (Games)

Awards:

Director's List 2013/14 - Semester 2

Director's List 2011/12 - Semester 1, Semester 2

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Sep - Nov 2013

International Exchange

Trident University, Nagoya, Japan

Contact

Drop me a line!

CONTACT

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